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·160 words·1 min·
Megan E. Barnes
Author
Megan E. Barnes
I’m Megan Barnes, a Ph.D. student at the University of North Texas, studying learning technologies. Join me on this journey as I grow as an academic, and share my excitement for technology, research, and the human side of technology with the world.
Table of Contents

Customizable Shelving Order Game
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This game is based on the game Order in the Library game (a Flash-based game) and the Shelve-It game by Mrs. Lodge’s Library.

The biggest modification to the play of the game is the ability to customize the books being put in order by providing your own list of tiles and call numbers. This means you can highlight titles in your own library collection, like the most popular titles, new titles, or practice with your specific shelf order.

This game is also an exploration of how to create with the newly-release Canva AI Coding tool.

Library Shelving Ordering Game by Megan Barnes

Figurive vs Literal Language
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This project serves 2 purposes: creating another interactive game that supports the emerging literacy skill of identifying literal versus figurative language.

It also served as an professional growth activity for AI Co-Lab activity. We are working together to test not only AI but investingating Canva’s deployment of code.