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Library Games

2 mins·
Megan E. Barnes
Author
Megan E. Barnes
Megan E. Barnes is a Ph.D. student at the University of North Texas studying Learning Technologies. A passionate elementary school librarian and technology integration specialist, she believes in the power of stories, knowledge, and curiousity.

Customizable Shelving Order Game
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This game is based on the game Order in the Library game (a Flash-based game) and the Shelve-It game by Mrs. Lodge’s Library.

The biggest modification to the play of the game is the ability to customize the books being put in order by providing your own list of tiles and call numbers. This means you can highlight titles in your own library collection, like the most popular titles, new titles, or practice with your specific shelf order.

This game is also an exploration of how to create with the newly-release Canva AI Coding tool.

Library Shelving Ordering Game by Megan Barnes

Figurive vs Literal Language
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This project serves 2 purposes: creating another interactive game that supports the emerging literacy skill of identifying literal versus figurative language.

It also served as an professional growth activity for AI Co-Lab activity. We are working together to test not only AI but investingating Canva’s deployment of code.

Operation: Literal Loot - A Game to Decode Language by Megan Barnes

AI Letter Detective
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AI letter detective was used in a library lesson on the development of AI, what it does, and a small overview of how it works. It’s an adaptation of hangman that allows reinforcement of computational thinking terminology (algorithm, statistics) and applies it in a hands on, guessing game format. Basic information is included in the game, and reinforced through library reading activities.